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Field mouse abilitues in bug heroes 2
Field mouse abilitues in bug heroes 2









  • When a Stasis Trap triggers, all other Stasis Traps owned by the player within 600 radius of the triggering trap are destroyed.
  • The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates.
  • The traps only root enemies when they get triggered, not when they are destroyed by attacks.
  • While rooted, provides True Sight over the targets.
  • Roots the targets, preventing them from moving and casting certain mobility abilities.
  • During this delay, the traps are visible to the enemies.
  • The traps cannot be triggered during the 2-second activation delay.
  • This ability is removed in version 7.31.
  • Land mines do not block neutral creep camps.
  • Land mines can be targeted and destroyed with Quelling Blade and its upgrades.
  • #FIELD MOUSE ABILITUES IN BUG HEROES 2 UPGRADE#

  • Land mines which are already placed do not upgrade when you level up the ability.
  • Flying units cannot trigger or be damaged by the mines.
  • The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies (e.g.
  • The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
  • Land mines can be triggered by invisible, but not by invulnerable or hidden units.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • This ability got reworked into the current Proximity Mines in the 7.00 gameplay patch.
  • Proximity Mines do not block neutral creep camps.
  • With the mines movement speed granting talent, the mines can be moved and overlap on each other after being placed.
  • When mouse-hovering on the ability, all own Proximity Mines display a red circle, indicating their trigger radius.
  • Proximity Mines cannot be placed within radius of other allied Proximity Mines.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Proximity Mines deal Lua error in Module:Calculate at line 35: Unrecognized word "v" in expression "v1*".
  • The damage is based on the current level as it detonates, and not as it was placed.
  • field mouse abilitues in bug heroes 2

    Damage Return) react on the mine rather than on Techies.

  • The damage source is the mine itself, meaning certain on-damage effects (e.g.
  • Proximity Mines only damage enemies when they are triggered, not when they are destroyed by attacks.
  • Proximity Mines cannot be triggered by flying units and it does not damage wards.
  • Can be triggered by invisible, but not by invulnerable or hidden units.
  • Both the warning and mine explosion sound is audible to everyone and audible through the Fog of War.
  • field mouse abilitues in bug heroes 2

  • Upon entering its trigger radius, a sound is emitted from the mine, warning the enemy that they are within the trigger radius.
  • field mouse abilitues in bug heroes 2

  • This means quickly entering and leaving the area does not cause them to trigger.
  • The mines only detonate when an enemy stands within its trigger radius for 1.6 seconds.
  • It takes a total of 3.35 seconds for a Proximity Mine to detonate when placed right next to an enemy unit or structure.
  • During this delay, Proximity Mines are visible to the enemies.
  • The mines cannot be triggered during the 1.75-second activation delay.
  • Techies gets all 3 charges immediately upon learning Proximity Mines.








  • Field mouse abilitues in bug heroes 2