
When a Stasis Trap triggers, all other Stasis Traps owned by the player within 600 radius of the triggering trap are destroyed. The root duration is based on the level of Stasis Trap as the trap was placed, and not as it detonates. The traps only root enemies when they get triggered, not when they are destroyed by attacks. While rooted, provides True Sight over the targets. Roots the targets, preventing them from moving and casting certain mobility abilities. During this delay, the traps are visible to the enemies. The traps cannot be triggered during the 2-second activation delay. This ability is removed in version 7.31. Land mines do not block neutral creep camps. Land mines can be targeted and destroyed with Quelling Blade and its upgrades. #FIELD MOUSE ABILITUES IN BUG HEROES 2 UPGRADE#
Land mines which are already placed do not upgrade when you level up the ability. Flying units cannot trigger or be damaged by the mines. The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies (e.g. The mines have a small collision size and are not phased, so they cannot be stacked on top of each other. Land mines can be triggered by invisible, but not by invulnerable or hidden units. The mines only damage enemies when they get triggered, not when they are destroyed by attacks. It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure. This ability got reworked into the current Proximity Mines in the 7.00 gameplay patch. Proximity Mines do not block neutral creep camps. With the mines movement speed granting talent, the mines can be moved and overlap on each other after being placed. When mouse-hovering on the ability, all own Proximity Mines display a red circle, indicating their trigger radius. Proximity Mines cannot be placed within radius of other allied Proximity Mines. Provides 300 radius flying vision at its location for 1 second after detonating. Proximity Mines deal Lua error in Module:Calculate at line 35: Unrecognized word "v" in expression "v1*". The damage is based on the current level as it detonates, and not as it was placed.
Damage Return) react on the mine rather than on Techies.
The damage source is the mine itself, meaning certain on-damage effects (e.g. Proximity Mines only damage enemies when they are triggered, not when they are destroyed by attacks. Proximity Mines cannot be triggered by flying units and it does not damage wards. Can be triggered by invisible, but not by invulnerable or hidden units. Both the warning and mine explosion sound is audible to everyone and audible through the Fog of War.
Upon entering its trigger radius, a sound is emitted from the mine, warning the enemy that they are within the trigger radius.
This means quickly entering and leaving the area does not cause them to trigger. The mines only detonate when an enemy stands within its trigger radius for 1.6 seconds. It takes a total of 3.35 seconds for a Proximity Mine to detonate when placed right next to an enemy unit or structure. During this delay, Proximity Mines are visible to the enemies. The mines cannot be triggered during the 1.75-second activation delay. Techies gets all 3 charges immediately upon learning Proximity Mines.